Inception Is Not Particularly Good, So Go See It

The release of Inception has made July an exciting time, for film critics if no one else. Possibly the best show of the summer has been the extended critical reenactment of a Forrest Gump ping pong match, as hype and backlash whip back and forth at electron velocities. I’ve had enough time to mull over Nolan’s subconscious heist flick to tell you that it’s not much good, and that you should go see it.

INCEPTION 005 Inception Is Not Particularly Good, So Go See ItInception is the story of Dom Cobb (Leonardo DiCaprio), a thief who extracts information from people’s minds by inserting himself into people’s dreams. Cobb is a man of sorrows, an exiled and fugitive soul with a criminal charge hanging over his head and a family in America to whom he desperately wishes to return. Like crafty Odysseus, he wanders the world and he’s really good at cunning stratagems. Unlike Odysseus, he speaks English and enters your dreams through drugs.

Cobb is offered one last job with a promise of being able to return to America. Instead of a standard extraction job, though, this is inception, the far more difficult task of planting an idea in someone’s mind, an idea so deep that the subject embraces it wholly (although I can’t figure out why this should be so difficult – really,  just put a commercial on the air and play it fifty times a day). In order to achieve this surprisingly difficult task, Cobb and his team create multiple dreams-within-dreams, all of which move at ever-slower rates of time – the ratio appears to be around 1:20 1:12, so that five minutes in reality is an hour in dreamtime, which turns into twelve hours in the next dream, which then becomes six days in the next, and so on. At the bottom of all these recursive levels lies limbo, an id-like unstructured dream space, where all bets are off and dreamers can wander forever. (UPDATE: commenter Nick has noted that my math is wonky. The problem is that I wrote 1:20 when I actually meant 1:12, then forgot that I meant 1:12 and so on. All fixed now. Thank you Nick, for paying attention).

The logarithmic expansion of time is only one of the many rules governing Inception’s world. And you get to hear about nearly every one of these rules, as Nolan spends about an hour of running time stuffing exposition into the mouths of various characters. Did I say characters? There are no characters per se in Inception, beyond Cobb. He is the only figure in the movie with an inner life, which Nolan, with blinkered literalmindedness, actually films. Basically he does with po-faced solemnity and mortal rigor what Kaufman and Gondry did with supreme brio in Eternal Sunshine of the Spotless Mind.

You could argue that the mark upon whom inception is being performed  – a nicely cheekboned scion of wealth named Fischer, played by Cillian Murphy – has an inner life as well, but it is purely instrumental and lifeless as a bank safe. Fischer’s daddy issues contain less drama than the spinning of dials and falling of hammers. Incidentally, Inception is full of vaults and safes, and they’re freighted with Jungian import, but Nolan robs us of the pleasure of watching someone physically crack one. The fact that he borrows so many elements from classic heist films but neglects one of its most pleasurable possibilities is emblematic of Inception’s problems.

Most positive reactions have been generous or wise enough to point out the obvious flaws with the film, particularly characterization, but for some reason they’ve heaped praise on the multi-layered heist scene. Nolan sets the last hour of the film on several different levels of dream, with various characters attempting to synchronize their activities along different rates of time. A sequence that takes a few seconds on one level of dream takes several minutes on the next level, several hours on the level below, and so forth. This time dilation has been hailed as innovative, fresh, genius and so on.

inception movie review leonardo dicaprio Inception Is Not Particularly Good, So Go See ItWhat no one points out is that it’s nonsense. Heist movies rely on crosscutting between groups of characters synchronizing their actions to pull off a complicated move. The thrill for the audience springs from the tension of whether they can pull it off, and key to that tension is being able to understand clearly what the stakes are, who’s doing what, why they’re doing it. A good heist film bakes in an efficient exposition scene in which the characters go over the plan. Usually the planning stages are intercut with the execution, which is a delightful exercise in demonstrating the power of film editing to manipulate time.

I’ll go over that last phrase: the power of film editing to manipulate time. A cut in film presupposes that shots in sequence are also contiguous in time, unless a cue of some kind is provided (I’m sure someone can contest this notion, so feel free to argue the point in the comments). Being able to play with that expectation is as basic to film as playing with meter is to poetry. You see, we don’t really need all these shifting time levels in Inception because cinema already makes time its bitch. Nolan’s pocket-watch dreamscape is a device that justifies a van falling from a bridge for thirty minutes. At no point is there a genuine sense that the action at the lowest level of the dream, a mountain snow fortress with a pack of security guards left over from a Roger Moore-era Bond flick, is moving any more slowly than the action at the hotel level above. Only the ostentatious slo-mo of the van dropping into the water and occasional updates from characters – “it’s five minutes above, so that give us twenty minutes here” – attempt to sell the action and amp up the tension. If there’s any real inception in Inception, it’s Nolan attempting to plant an idea in our minds that this his brilliant idea is anything more than a gimmick that takes up the last hour of the film. Of course, this could be some kind of commentary on the experience of time in cinema, but if you’re looking for that kind of film, try Chris Marker, whose La Jetee will blow your mind in twelve quick and beautiful minutes.

Despite my complaints, there are many things to like about Inception. The films looks utterly beautiful, and some of the setpieces, particularly Joseph Gordon-Levitt fighting his way through a hotel hallway with shifting gravity, are amazing to watch. The mystery of Cobb and the way in which his subconscious keeps invading the dreamspace, particularly in the form of his wife Mal, is intriguing, if a little overcooked. And some parts of  the film will keep you talking, and arguing, and thinking, and pondering, for days. Surely that’s worth something.

Go see Inception, because it’s the first original action thriller I can remember in years. Because it’s not in 3D. Because the actors make a meal out of thin gruel. Go and make up your mind, because even flawed films like this are better another Chipmunks sequel. I believe that Nolan has better films than Inception in his future, and I will keep putting money down until he gets there.

About Palinode

The Palinode, aka Aidan Morgan, is a freelance writer and communications fellow. Slowly but surely, he amasses a towering pile of text behind him as he goes.


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  • K Best Oliver

    Spot on, Palinode! I was entertained, particularly for a summer movie, but there were serious problems.

  • http://bitchinwivesclub.com Bitchin Amy

    Haven’t seen it yet, but definitely will because I am sucker for almost any movie that has Matrix-like fight scenes that play with the laws of gravity.

    Also. I am sold on any reviewer that tries to get people to see La Jetée.

  • http://kerrianne.org Kerri Anne

    While I think you make some interesting points, I verily disagree with your premise that Inception “is not particularly good,” and I am definitely going to go see it. Again.

    I’m also going to be surprised if Nolan doesn’t win Best Original Screenplay in February.

  • http://www.thepalinode.com Palinode

    @Keri Anne – I’m going to see it again too. There’s also a really good take on the movie over at theawl.com, which really digs into the film as an allegory for the filmmaking process.

    But it’s not going to win Best Original Screenplay at the Oscars. I’d be surprised if it even gets nominated in that category, and I’ll tell you why. Inception is kind of sci-fi, kind of a thriller, but it doesn’t easily fit into either of those categories. The Academy is made up of people who shy away from giving awards in the ‘creative’ categories to science fiction and thriller films, and they’ll be even more reticent with Inception because they won’t even know how to think about it. Even in the case of big sci-fi/fantasy films such as Avatar or LoTR that won big at the Oscars, those ones are clear and simple stories that feel more like adventures and old Westerns. And note that Avatar lost out on the really big awards.

    The other reason it won’t win for screenplay is because the dialogue is the worst part of Inception. Endless exposition, flat declarative statements that telegraph emotions like a punch-drunk fighter, and a structure that is, quite simply, a complete mess. A deliberately difficult intro, an hour of setup that neglects to include any believable characters, and then the heist.

    Inception will be an incredibly strong contender for art direction, cinematography, costume design, score, and possibly sound editing – and if it doesn’t win for editing I will be amazed. The editing in Inception was so outrageously good and so necessary to the success of the story that it deserves extra awards.

  • http://missbanshee.typepad.com Miss Banshee

    Just got back from seeing the movie, and Palinode, your analysis is great. It drew me in, kept me thinking, and visually was amazing. The hallway scene alone deserves some serious awards. That being said, it was also infuriating, beyond confusing, and the ending made me groan. Frankly, the whole thing made me feel dumb because I couldn’t follow everything that was going on in the various timelines. I don’t like it when movies make me feel dumb. On the other hand, I’ll be discussing/researching opinions on it for at least the entirety of the weekend, so there’s a lot to think about, which always gets a thumbs up from me. Did any of that make sense? Damn movie made my brain hurt.

  • schmutzie
  • Nick

    Very nice summation of a complex plotline, Palinode. And I generally agree with your analysis of the movie and strengths and weaknesses.

    A few mathematical points:

    If, as you say, there is about a 1:20 ratio of time between each level and the one beneath it:

    5 minutes * 20 = 100 minutes (i.e., not an hour, but an hour and forty minutes)

    1 hour * 20 = 20 hours (that is correct)

    20 hours * 20 = 400 hours = 16 days 16 hours (ehhh… close enough to 17.5 days, which would be 2.5 weeks)

    “it’s five minutes above, so that give us twenty minutes here” (that’s only a 1:4 ratio, not 1:20)

    Here are the issues I still have left unanswered (maybe on purpose — thanks Christopher Nolan):

    Ok, at each dream level, everyone plugged in to the “dream machine” to connect to Cillian Murphy’s dream (or dream within a dream) to go to the next level deeper, but at each stage, there is always one person out of the group who stays behind and is still “awake” who puts everybody under and monitors so that the “kick” on that level is in sync with the level above, so that everybody comes out of the multiple levels of the dreams simultaneously.

    And to get to the next lower level of dreaming, the subject has to fall asleep or be sedated.

    Here are my questions:

    1. How does Ken Watanabe’s character get to the stage #4 dream (old man dream)? It does not look like he “falls asleep” in dream #3 (snow fortress), but apparently dies after throwing the grenade.

    2. If the answer to that question is, “He falls asleep, but he is still alive,” or “If you die in dream #3 (dream within a dream), that doesn’t simply leave you comatose in real life, but instead you go down to a lower level dream, and that’s what they mean by ‘limbo’,” then here’s my next questions:

    3. How does Leonardo Di Caprio’s character ‘connect’ to Ken Watanabe’s dream to pull him out of it? Nobody connects them both to the “dream machine” suitcase on level #3 so that their dreams are interconnected. And whose dream is it anyway? It seems like Leonardo’s, not Ken’s, because he produces the token spinning top to do a “dream check.” It seems like there are two separate dreams down on level #4 — Leonardo’s about his wife and Ken’s about being an old man. But what connects them? They do not seem to be connected at the level above with the suitcase and someone who stays behind to monitor them. And Leonardo and Ellen seem to go down to the next lower level (limbo) to see his wife without either falling asleep or dying, and without connecting to each other or to Ken via the “dream machine.”

    4. What provides the “kick” that gets Leonardo and Ken out of limbo or dream level #4? They are not connected to each other via the suitcase at level #3, and they also did not respond to the synchronized “kick” as everyone else did to wake up from all of their dreams simultaneously, which seemed like the prerequisite for getting out of that many levels of dreaming.

    I suppose someone could just chime in and say, “Stop analyzing it so deeply; it was just a movie.” But I think that gives short shrift to Christopher Nolan otherwise thoughtful script. I assume that he must have thought about the issues above and that there is an explanation for them within the premise of the movie. I just wonder what it is.

    Anybody have any thoughts on these ruminations?

    • http://www.thepalinode.com Palinode

      Let me do my best to answer your questions, Nick. First, thank you for noting the error in my math. I’ve fixed it up. On to your questions!

      1. Watanabe’s character gets to limbo because he is shot in the first level of dreaming and dies in each level, until he ends up in limbo. He doesn’t fall asleep at the discarded-James-Bond-set snow fortress level; he dies there, and Cobb must find him in limbo.

      2. As far as I can tell, limbo is not anybody’s dream in particular; instead, it is a squatter’s paradise of the unconscious, a shared dream space that does not necessarily rely on the portable dream machine. It may be that limbo exists entirely independently of the device that induces the dream state, since the structures built by Cobb and Mal are still there when Cobb goes back. As for the presence of Cobb and Ariadne in limbo, I don’t recall how they got there, but they must have shot each other, since the only way to get into limbo is death. The action is pretty crowded at that point, with lots of cuts between the various levels, so it’s easy to miss.

      3. We do not see the ‘kick’ that brings Saito and Cobb back from limbo, but the key to leaving limbo appears to be death as well, paired with the realization that limbo is not reality. For example, Ariadne and Fischer rode the kick out of limbo and back into level Snow-Fort by falling from a tall building. Cobb and Mal committed suicide in limbo and came back to the real world (although Mal clearly didn’t think so). So I’m guessing that Saito and Cobb used the gun to come back.

      But here’s the thing: we don’t see it happen, so it’s possible that they are still in limbo. Hence the ambiguous spinning top at the end.

      And if anyone chimes in to say “It was just a movie,” FUCK THEM IN THE EAR. TWO TIMES. No movie is just a movie.

  • Billy

    I’d love for someone to explain to me why the gravity correlation fails in the second dream. If there is no gravity in the first dream, then the dreamer would feel no gravity in the second dream. But that is totally ignored. However, that basically ruined the entire premise of the movie for me. Just another example of cinematic wankery.